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1. Empire growth whine #1 - in Player Features and Ideas Discussion [original thread]
No I cry that empire has no change to it. And that you think it's to big well what if I said that 0.0 is to big? It's not like Im asking to cut it down if you read my post you would see i want everything to be bigger not just empire. The fact is ...
- by Ta chaina - at 2007.07.27 23:04:00
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2. Empire growth whine #1 - in Player Features and Ideas Discussion [original thread]
Edited by: Ta chaina on 27/07/2007 22:50:33 Originally by: Valandril Bring some facts, how many of chars laying in empire are actual players and how many of them are just alts ? Look at how many ppl u got in 0.0 alliances. Simple that...
- by Ta chaina - at 2007.07.27 22:48:00
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3. Empire growth whine #1 - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Bring some facts, how many of chars laying in empire are actual players and how many of them are just alts ? Look at how many ppl u got in 0.0 alliances. Simple that maybe most of characters are in empire but thos...
- by Ta chaina - at 2007.07.27 22:44:00
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4. Empire growth whine #1 - in Player Features and Ideas Discussion [original thread]
Why don't the Empires grow? The way I see it most of the people in this game are in empire space, and it stands to reason that any empire would want to push it's boarders out into new areas. The empires need to be bigger right now there doing not...
- by Ta chaina - at 2007.07.27 21:35:00
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5. Change Mobile Lab Slot Layout - or make Configurable - in Player Features and Ideas Discussion [original thread]
while I like this idea lets be real here, aweek to switch over the slot is just a bit high. this is the future after all so it should take no more then 24 hours.
- by Ta chaina - at 2007.02.10 02:57:00
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6. Mini/micro Towers - in Player Features and Ideas Discussion [original thread]
Ok we have all read the threads where someone (even me) wants a home to call there own. these ideas range from digging into roids to making a hole new item to live in. Well here is my thoughts on this idea. Why not just add a new mini tower or mi...
- by Ta chaina - at 2007.01.10 23:21:00
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7. corp tax on miners/refining - in Player Features and Ideas Discussion [original thread]
the corp gets there share when the miner sells his ore if he sell alot at one time that is. so no to double taxxing.
- by Ta chaina - at 2006.12.05 18:12:00
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8. Moon Mining in high sec. - in Player Features and Ideas Discussion [original thread]
ok here goes, the short story is no moon mining in .5 and above space. And the back story is the ruling empires dont want us messing with things that go BOOM.
- by Ta chaina - at 2006.09.29 05:44:00
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9. Bookmark suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Taedrin Though this would DRASTICALLY improve server performance, this would be a HUGE security risk. All a hacker would need to do, is find the bookmark data in the client, and alter the X, Y, or Z co-ordinate and he could ...
- by Ta chaina - at 2006.09.19 21:13:00
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10. Mining Rights: A modest proposal - in Player Features and Ideas Discussion [original thread]
Edited by: Ta chaina on 17/09/2006 18:09:39 Edited by: Ta chaina on 17/09/2006 18:07:47 Originally by: vinnymcg Originally by: MaKaVeLi DaDoN Basicaly I like the idea. But denying the mining to people in NPC corps, will fo...
- by Ta chaina - at 2006.09.17 18:07:00
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11. Idea: Mining restrictions in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Ta chaina on 07/09/2006 21:14:37 . . . . If you're responding to the person who wanted to take mining out of Empire, you should quote them. Otherwise it looks like you're saying this to the originator of this post, who wants n...
- by Ta chaina - at 2006.09.07 21:13:00
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12. Idea: Mining restrictions in Empire - in Player Features and Ideas Discussion [original thread]
Im a miner its what I like to do, Im an empire miner its where I live most of the time. The prices are higher now for Trit then when I started. What your doing is trying to make it so the newbs wont have away to make any good isk from mining in em...
- by Ta chaina - at 2006.09.07 17:31:00
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13. Idea: Mining restrictions in Empire - in Player Features and Ideas Discussion [original thread]
I have a question, what do you like to do in empire? Im sure I can think of away it should be nerfed so you cant use the skills and ships you pay to use each month. Leave the miners alone. You dont like isk farmers then dont buy isk, problem solv...
- by Ta chaina - at 2006.09.07 07:20:00
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14. System-wide Asteroid belts - Miner's heaven... or not? - in Player Features and Ideas Discussion [original thread]
Edited by: Ta chaina on 31/08/2006 19:13:31 System wide belts could be like our own Kieber belt, no single warp in point. You have to use a scaner (scan probes) to get the range of any one object in the belt to warp to it. As for the respawn ...
- by Ta chaina - at 2006.08.31 19:12:00
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15. Increased learning speeds - for a price... - in Player Features and Ideas Discussion [original thread]
Ok where to start on this one ? Hmmmmmm, there called inplants and learning skills. These cover most of what your looking for, a nominal fee and faster learning. And here is the best part there already ingame if you look. Glad to help you out now...
- by Ta chaina - at 2006.08.20 18:53:00
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16. Empire Ice - in Player Features and Ideas Discussion [original thread]
Originally by: kveldulfson Next you will want the rare ore types in empire as well. No the ice types are delilberatly split between lowsec and empire just like the Ore's are and that is the way it should be and the way it should stay. ...
- by Ta chaina - at 2006.06.21 01:34:00
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17. Empire Ice - in Player Features and Ideas Discussion [original thread]
Ok Ive been in Empire Ice belts with there one kind of Ice what I want to know is why dont they have have more types of Ice like in 0.0 space. It would be nice to have a choice in these belts to.
- by Ta chaina - at 2006.06.20 03:40:00
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18. Simple solution to nerf macro miners? - in Player Features and Ideas Discussion [original thread]
Here is a real Simple solution to macro miners just stop buying isk from them and guess what they will stop mining...
- by Ta chaina - at 2006.06.05 07:50:00
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19. Command Mining Barge - in Player Features and Ideas Discussion [original thread]
Edited by: Ta chaina on 05/05/2006 21:35:42 Originally by: Marcus Right We don't really need faster mining speed. We need more efficiancy with the mining speeds we can get now. The ability to move the ore seems to be the short coming...
- by Ta chaina - at 2006.05.05 21:33:00
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20. We need more material research slots, badly. - in Player Features and Ideas Discussion [original thread]
Get a pos noob :) No really I think what might help is another skill to speed research up a bit, or maybe even two new skills for it.
- by Ta chaina - at 2006.04.29 23:17:00
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